My Catalyst Engine is coming along nicely! I do have a couple of screenshots too:
This screenshot is a demo of my level editor I designed. It allows the user to import content such as models, sound effects, lights, scripts, etc into the scene, and export the data out into a level configuration file file. This allows the user to perform to create some highly interactive level.
This screenshot shows off my support for skyboxes and particle emitters. The particle emitter system is very powerful and lightweight. I have not added support for stock shaders built into the lib yet like I have for my skybox.
Overall, this engine is rich with features, but it is still very young. There a plenty of other features I would like to add into this engine to further Catalyze my game development endeavors even more! One such feature is 2D sprite support. For now, users must add in their own sprite support, but now I have designed and am currently implementing a simple and efficient sprite module.
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